Inside Fallout, the Gaming World’s Most Surprising Small Screen Triumph
The Fallout TV series is back to its platform, and it's fair to say that fans were pleasantly surprised by the caliber of its debut season. By depicting the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it effectively portrayed different facets of the gamer's journey.
There was Lucy the vault dweller, attempting to act with integrity and learning that the wasteland made that incredibly hard; Max, the militant faction new recruit, who begins to question his faction's leadership and creates a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any moral compass out in the irradiated badlands.
Setting the Stage for the Second Season
The debut season's finale disclosed key information about those responsible for the atomic conflict that trapped a society in underground vaults for centuries. It also posed numerous mysteries unanswered for the next installment – and, this time, hopes are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We are ecstatic with the response to the show, so this time people are bringing more eagerness and new expectations.”
A New Vegas Vibe for Season Two
The second season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and cast in the series, even if it was technically flawed at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so integral to that game,” explains Nolan. “That parched, blasted-out Route 66 vibe of the game is so much fun to incorporate into the show.”
In the series narrative, a long time has passed since the events of the New Vegas game by the time the protagonists make their way there. Nevertheless, the creators indicate that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is notable for its tactile feel – its makers insisted on physical models and environments were fabricated, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a green screen,” says co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a interactive medium, is to appear as if it’s authentic.”
In fact, pretty much everything you see on-screen is real, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, in collaboration with the visionaries behind the source material. This common understanding for the universe is evident in the end result.
The second season is debuting on a episode-by-episode basis rather than as a binge-able batch, representing a shift from the previous season. This approach will foster a new weekly discussion, something the showrunners themselves are excited to witness.
“It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”