Baby Steps Presents Among the Most Significant Choices I Have Ever Experienced in Video Games

I've encountered some difficult decisions in interactive entertainment. Several of my selections in Life is Strange continue to trouble me. Ghost of Tsushima ending section led me to set down my controller for several minutes while I weighed my alternatives. I am responsible for so many Krogan demises in Mass Effect that I would love to reverse. Not one of those instances measure up to what could be the most difficult decision I've ever made in interactive media — and it has to do with a giant staircase.

The Game Baby Steps, the recent title from the creators of Ape Out, is hardly a selection-based adventure. At least not in the conventional way. You must explore a vast game world as the protagonist Nate, a grown-up in childish attire who can hardly stay upright on his unsteady feet. It seems like one big ragebait joke, but Baby Steps game’s strength comes from its unexpectedly meaningful plot that will sneak up on you when it's most unexpected. There’s not a single instance that demonstrates that power like a pivotal decision that I can’t stop thinking about.

Note: Spoilers Ahead

Some background information is needed at this point. Baby Steps starts when Nate is transported from his parents’ basement and into a fantasy world. He soon realizes that walking through it is a struggle, as years spent as a inactive individual have weakened his muscles. The slapstick elements of it all comes from gamers directing Nate step by step, trying to prevent him from falling over.

The protagonist needs aid, but he has problems articulating that to others. As he progresses, he comes in contact with a collection of quirky personalities in the world who all offer to help him out. A cool, confident hiker seeks to provide Nate a guide, but he uncomfortably rejects in the game’s best laugh-out-loud moment. When he drops into an inescapable pit and is presented with a ladder, he strives to appear nonchalant like he requires no assistance and actually wants to be confined in the cavity. As the plot unfolds, you experience no shortage of irritating episodes where Nate creates additional difficulties because he’s too insecure to take support.

The Defining Decision

Everything builds up in Baby Steps’s one true moment of selection. As Nate approaches the conclusion his journey, he discovers that he must climb to the top of a frosty elevation. The unofficial caretaker of the world (who Nate has actively avoided up to this point) appears to tell him that there are two paths upward. If he’s up for a challenge, he can opt for a particularly extended and hazardous route dubbed The Manbreaker. It is the most daunting obstacle Baby Steps provides; attempting it appears unwise to any human.

But there’s a alternative choice: He can merely climb a gigantic spiral staircase instead and get to the top in a short time. The sole condition? He’ll have to address the guardian “Lord” from now on if he chooses the simple path.

A Difficult Selection

I am very serious when I say that this is an agonizing choice in the game's narrative. It’s every one of Nate's doubts about himself reaching a climax in a single ridiculous instant. A portion of Nate's adventure is focused on the reality that he’s insecure of his physical appearance and manhood. Every time he sees that dashing hiker, it’s a painful recollection of everything he’s not. Attempting The Challenge could be a instance where he can show that he’s as competent as his one-sided rival, but that path is likely paved with more embarrassing pratfalls. Is it worth suffering just to demonstrate something?

The steps, on the contrary, provide Nate with another significant opportunity to either accept or reject help. The player has no choice in about they turn away a map, but they can decide to give Nate a break and choose the staircase. It might seem like an simple decision, but Baby Steps game is exceptionally cunning about making you feel paranoid anytime you find a gift horse. The environment includes design traps that turn a safe route into a obstacle on a dime. Could the steps one more trick? Could Nate reach to the very summit just to be let down by an ending prank? And more concerning, is he prepared to be humiliated yet again by being forced to call a strange individual as Master?

No Correct Answer

The excellence of that situation is that there’s no right or wrong answer. Either one brings about a authentic instance of character development and therapeutic resolution for Nate. If you opt to attempt The Manbreaker, it’s an existential win. Nate finally gets a opportunity to demonstrate that he’s as able as everyone else, willingly taking on a difficult route rather than enduring one that he has no alternative but to take. It’s hard, and maybe ill-advised, but it’s the dose of confidence that he craves.

But there’s no embarrassment in the steps either. To opt for that way is to finally allow Nate to take support. And when he accomplishes that, he realizes that there’s no secret drawback waiting for him. The staircase is not a trick. They continue for a while, but they’re easy to walk up and he doesn’t slide all the way down if he trips. It’s a easy journey after lengthy difficulty. Partway through, he even has a chat with the trekker who has, unsurprisingly, opted for The Challenge. He attempts to act casual, but you can tell that he’s exhausted, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to pay his debt, addressing his new Master, the agreement barely appears so bad. Who has concern for humiliation by this freak?

My Choice

During my game, I chose the staircase. A portion of my thinking just {wanted to call

Katherine Long
Katherine Long

A seasoned watch enthusiast with over a decade of experience in horology, specializing in vintage and modern luxury timepieces.